AI Insights · Timothy · April 2025
Top Entertainment Mascot Games on Android in Australia: Q1 2025
Explore the performance trends of top entertainment mascot games on Android in Australia during Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, several entertainment mascot games showed notable trends on the Android platform in Australia. Here, we delve into the performance of five top games, analyzing their downloads, revenue, and active user metrics based on data from Sensor Tower.
Sonic Dash Endless Runner Game from SEGA experienced a fluctuating revenue trend, peaking at around $244 in late January, before gradually declining to $111 by the end of March. Weekly downloads began strong with over 2K in early January, dipping to approximately 1.1K towards the quarter's end. Active users saw an impressive surge mid-January, reaching 3.7K, but settled around 1.2K by late March.
Sonic Forces: PvP Battle Race, also by SEGA, started the quarter with a strong weekly revenue of $1.2K, which then decreased to $630 by March's conclusion. Downloads followed a similar downward trend, beginning at nearly 4K and ending at approximately 764. Active users, initially at 7.2K, showed a steady decline, finishing the quarter at just above 4K.
Minion Rush: Running Game from Gameloft SE showed consistent weekly revenue, with occasional peaks such as $225 in early March. Downloads displayed growth, particularly towards the end of the quarter, rising from 677 to over 1.8K. Active users mirrored this growth, starting at 1.3K and climbing to nearly 3K by March.
Hello Kitty Nail Salon by Budge Studios maintained a modest revenue stream, averaging around $20-$30 weekly. Downloads fluctuated, peaking at 848 in mid-January and ending with 305 in late March. Active users remained stable, hovering around 3.8K to 4.7K.
LEGO® DUPLO® Peppa Pig from StoryToys showed a steady revenue increase, culminating at $209 at the end of March. Downloads varied, with a high of 527 in early January, tapering to 367 by quarter's end. Active users grew from 2.5K to a peak of 2.7K mid-March, slightly declining thereafter.
For more detailed insights and data analysis, visit Sensor Tower's platform.